After spending roughly three hours with Mafia: The Old Country, I am really optimistic about the future of this game. As someone who’s played all the prior Mafia games, this feels like a genuine return to what made Mafia 1 and 2 memorable in the first place. If you enjoy solid storylines, grounded characters, and cinematic gameplay, this game is definitely worth your time! I will share my own experience with you. Just wait until you experience the Tech Hub login; it’s a lot of fun. We will share our experiences with you each day to provide the proper guidelines.
A Story-Driven Return to Mafia’s Roots
You can tell from the very beginning that Hangar 13 developers wanted to move away from the open-world experience of Mafia 3. They returned the focus of the series to the elements it was built upon: a compelling story that takes place in a realistic world.
In the early 20th century, you play as Enzo Favara, a young man who escapes the hard life in the salt mines to become part of a powerful Mafia family. Mafia: Definitive Edition is not “open-world” in the truest sense: it offers you large, beautiful environments to explore, but all of your actions are closely tied to the main story arc.
I really liked that. There are no superfluous side quests or things to distract you, just story, action and character.

Sicily Looks Stunning with Unreal Engine 5
The visuals in this game are absolutely beautiful. It’s really a testament to the switch to Unreal Engine 5. When you ride a horse through the rolling hills or walk through dusty vineyards, everything feels detailed and atmospheric.
The game also has a camera that lets you take pictures of beautiful places, which I really liked, although I only got the chance to use it once. But I still found this game very interesting.
Chapter 3: The Making of a Mafioso
Chapter 3 introduces you to Enzo’s life with the Torrisi family. You’re taken along to collect protection money with Luca (quiet and strategic) and Cesare (violent and temperamental). They’re like the traditional “angel and devil on your shoulder,” developing two different paths for Enzo.
In one mission we had to deal with Marco, the olive farmer who was late paying. No guns were fired or punches were thrown – (just clever intimidation and searching the safe for its combination). It was nice to see that a Mafia game lets you address issues without any immediate violence.
At the next stop we encountered a labor strike, and the one after that, a shootout with bandits that was filled with more tension and shock. This is where Enzo is finally allowed to load the bullets and execute them – his first real step into the darkness of organized crime.
Knife Fights and Stealth Gameplay
In an interesting twist, your primary weapon in this game isn’t a gun, but a knife. You can collect different kinds of knives, each with special abilities. There’s a whole set of mechanics behind stealth kills, parries, dodges, etc.
Combat is tight and emphasizes satisfaction. It is not groundbreaking, but it is executed well. You are also given stealth mechanics straight from Splinter Cell–you know, distractions, crouching, silent takedown, hiding bodies, etc. It works difficulty well, particularly in missions where you want to avoid an all out gun fight.
Chapter 4: Forbidden Love and a High-Stakes Kidnapping
I got a really cinematic feel from this chapter. Enzo is obviously falling for the Don’s daughter whom he met in the last chapter. Isabella obviously feels the same, but they can’t be together… and the situation gets even more complicated when the son of another mafia boss, Gennaro, has interest also, and whisks Isabella off on a picnic.
As if the plot couldn’t thicken more, Gennaro and Isabella are kidnapped by bandits, triggering a wild sequence of horseback chases, gunfights, and ultimately a knife fight with the main antagonist. I loved every moment of it. It was especially fun that the game gave you the ability to sometimes make a stealth approach, and sometimes be completely guns blazing. I was also surprised at the degree of importance that horse choice played — each horse has a slightly different feel and personality, although it didn’t really affect game play too much in my time.

Chapter 5: Infiltration and Kidnapping the Kidnapper
I loved Chapter 5. It feels like a stealth mission where you aim to break into a palatial villa and kidnap the guy who kidnapped you in the first place. It required stealthy movement and silent kills to get in but outgoing turned into a shootout.
The juxtaposition of stealthy infiltration and reckless escape created a rewarding situation and kept the mission thrilling.
My Thoughts After 3 Hours
Although I played the game on normal difficulty and died several times, especially in the knife fight against Messina, I don’t want readers to think it’s easy. While that’s fair, there are multiple difficulty options. So let’s discuss expectations. This is not a 40 hour RPG. I think it will be a story-focused game of 10-15 hours, based on my time spent with the game and the developer’s comments, and I don’t mind that. Not every great game has to be long. A weekend campaign is just what the doctor ordered. Stay connected with tech hub login and get information on every new technology, ai tools, and games. Thank you for visiting us.